“Lo-Tide” Installation [Processing]
Lo-tide seeks to re-introduce the users to their physical surrounding in new and intriguing ways. The user is presented with a projection of a sandy shore with several dying, flopping fish. As the user enters the space, they soon discover that a camera is tracking their movement and translating their position onto the screen. Upon further interaction, the user discovers that their silhouette represents shallow waters that the dying fish can swim in.
As the user moves around, they are able to trap the fish in their body movements and even pass them off to other people. But move too fast and the fish will be stranded on land once again. Lo-tide seeks to re-introduce the users to their physical surrounding in new and intriguing ways. The user is presented with a projection of a sandy shore with several dying, flopping fish. As the user enters the space, they soon discover that a camera is tracking their movement and translating their position onto the screen. Upon further interaction, the user discovers that their silhouette represents shallow waters that the dying fish can swim in. As the user moves around, they are able to trap the fish in their body movements and even pass them off to other people. But move too fast and the fish will be stranded on land once again.


Below is the Processing code to run the application:

Tags: Processing
