Archive for the ‘Projects’ Category

“Lo-Tide” Installation [Processing]

Tuesday, January 26th, 2010

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Lo-tide seeks to re-introduce the users to their physical surrounding in new and intriguing ways. The user is presented with a projection of a sandy shore with several dying, flopping fish. As the user enters the space, they soon discover that a camera is tracking their movement and translating their position onto the screen. Upon further interaction, the user discovers that their silhouette represents shallow waters that the dying fish can swim in.

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Electronic Rennaisynth [MaxMSP/Arduino]

Tuesday, January 26th, 2010

Electronic Renaisynth

The image above is the blueprint for a MaxMSP patch designed to manipulate sound with a Super Nintendo controller via Arduino. The bottom left hand corner of the patch shows how to connect the SNES controller to the Arduino board (Duemilanove in this case). (more…)

“Erytophobia” [Arduino]

Tuesday, January 26th, 2010

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Erytophobia is a simple, two-person game that I designed in Arduino. The mechanics of the game are strictly physical, requiring a complicated setup of wires and LEDs “underneath the hood.” The object of the game is to pass a red LED (the ball) around by sending it through the green “gates.” The game ends when someone loses by sends the ball toward a red “gate.” The side with the green gate changes randomly every time the player pushes their button to hit the ball. (more…)

“Beansprout” Music Dashboard

Monday, January 25th, 2010

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Beansprout is an online dashboard that connects a coffee shop to its customers through a localized network. Anyone connected to that network can access dynamic elements such as a music jukebox and drink ordering service directly from their web browser. (more…)